Lucas sat in front of his computer, holding his chin.
Now that he had decided to make "Monster Hunter: World," he still needed to think about how to do it.
From the way it plays, "Monster Hunter: World" is a very special ga.
In other multiplayer gas, there are more or less so PVE elents.
But "Monster Hunter: World" is a pure co-op ga.
In "Dark Souls," players can even invade other players' worlds.
And later on, the fun for many "Dark Souls" experts is basically PVP.
But in "Monster Hunter: World," there is no PVP content.
The ga focuses on players working together as a team to hunt dragon-like creatures.
As for the dual blades user slashing teammates, the running lance piercing friends, the light bowgun blowing up teammates' pants, the heavy bowgun shooting through teammates' defense, and the hamr's fully charged ho run, all of these scenes are exceptions and definitely not PVP content.
From the ga itself, including the background, "Monster Hunter: World" is a very unique ga.
First, the core selling point of this ga is its action system and a more realistic hunting experience.
These are all to create the whole hunting experience of the ga.
In general gas, the battle between players and the BOSS is about a few minutes, at most ten minutes.
But in "Monster Hunter: World."
Facing so powerful BOSSES, for most ordinary players.
Fighting for a dozen or twenty minutes is quite normal.
Of course, speedrunners or those who have worked hard to get powerful equipnt and then bully the small dragons don't count.
Combined with the AI behavior, Lucas believes that he can better show the imrsive feeling of hunting than in the previous "Monster Hunter: World".
Secondly, there is the job system in the ga.
Or rather, the weapon system.
There are no warrior or mage classes in the ga.
But there are different weapon categories.
Just like the different attack thods of different weapons in "Dark Souls".
In "Monster Hunter: World", there are various weapons with distinct characteristics for players to choose from.
At the sa ti, each weapon has different combo skills.
Just like a fighting ga, players need to perform button combinations to successfully release weapon moves.
Of course, in actual operation, it will not be like a fighting ga, where players need to morize a long list of moves.
In addition, it is not that you can't play if you don't know weapon combos.
It's just that you can't perform very cool moves.
Also, in terms of difficulty, compared to "Dark Souls".
"Monster Hunter: World" is much simpler.
Because the ga will have a gradual difficulty curve.
To put it bluntly, "Dark Souls" lets you suffer first and then slowly get used to the ga.
And "Monster Hunter" lets you get used to the ga first and then suffer, which is quite humane.
Secondly, "Monster Hunter: World" itself is also a very replayable ga.
Why is that?
When you have played for hundreds of hours and still haven't gotten an attack jewel, you will naturally know why this ga is so replayable.
Because the ga itself has a grindy aspect, but if it's just grinding, it's not enough to support players to play for such a long ti.
Ultimately, it is because every hunt, even when facing the sa monster.
There will still be a different experience.
Changes in the battle scene, other BOSSES that may intrude, or unstable teammates in cooperative mode, as well as the monster's own attack habits.
All of these make each hunt potentially a different process, rather than simply being monotonous and boring.
At the sa ti, the most important point is that in "Monster Hunter: World", there are still many clever ways to allow so players, even if their skills are not up to par, to clear the ga well as long as they understand the characteristics of the ga.
Of course, it's not completely mindless either.
............
After two consecutive days, Lucas completed the general outline of the design concept for "Monster Hunter: World" and called Hector and Rachel to the conference room for a eting.
In the conference room, everyone arrived early and was discussing excitedly in low voices.
"I wonder what the hunting ga Lucas ntioned before will be like!"
"Yeah, I think it should be set in ancient tis, where players mainly use spears, bows and arrows, and other weapons to hunt in nature."
"I'm more concerned about what the AI behavior will feel like in hunting."
"I'm looking forward to it!"
The people in the conference room obviously knew about the new ga being a hunting ga in the past two days and were all looking forward to it.
At this ti, Lucas pushed the door and entered, and everyone quieted down.
Sitting in the main seat, Lucas looked at everyone and said, "I believe everyone knows so of the content of the new ga, so I won't talk too much nonsense."
"The main purpose of today's eting is the developnt of the new ga, everyone look at the big screen."
As Lucas's words fell, the ga title of "Monster Hunter: World" appeared on the projector.
"First, let's briefly talk about the the and direction of the ga."
"In terms of the, this is a hunting ga, but the combat system will be quite unique, different from other action gas on the market."
"At the sa ti, in the ga, we will create a relatively large ecological world to show the characteristics of AI intelligence."
"Finally, the monsters that players will hunt are mainly dragon-like creatures... Well, that's it."
Lucas swiped on the touchpad of the laptop.
On the projection screen in the conference room appeared a huge monster with yellow-green armor, strong wings and limbs.
Ferocious claws and sharp teeth, looking extrely terrifying.
Next to it was an introduction to the monster: [The Queen of the Land - Rathian]
Looking at the picture on the screen, everyone was shocked.
The shock brought by this flying dragon was too strong.
"In addition, in the ga, players will not have job classes, but different weapons, simply put, weapons will replace the so-called jobs."
As Lucas introduced, the picture on the projection screen in the conference room also changed.
Greatswords, longbows, dual blades, katanas... a series of weapons appeared on the screen.
Of course, they all have a unified characteristic, that is, all the weapons are lee weapons.
Looking at the depiction in the concept art, the weapons held by the hunter in leather armor are very big, but compared to the previous Rathian, it still feels like a little brother.
In addition, there were so unfinished sketches, such as a sketch showing a giant ancient dragon with huge wings spread out, the huge wings covered with thorns, and the horns on its head were even more frightening.
"Lucas, is the new ga... a Soulslike ga?" Hector swallowed and asked the question in his heart.
Huge dragon-like monsters, tiny hunters, and lee weapons.
Is this really a hunting ga?
Isn't it a monster hunting hunter?
Don't ask if there's more, there is more
(End of The Chapter)
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