Days went by, and many gas started their promotion during this ti.
Even the channel alliance started promoting so gas.
But it didn't have much impact on Nebula Gas.
After all, Lucas had just announced a lot of news about "Monster Hunter: World."
Besides, at this point, both the channel alliance and Nebula Gas understood that it was a long ga.
They couldn't tell who would win in the short term. They relied on each ga to continuously increase players' attention, spending, and loyalty to the platform.
While players online were discussing the recent popular gas,
Lucas was in the Nebula Gas office.
He was working with Hector and the others to finalize so of the later parts of "Monster Hunter: World."
The ga's developnt was going very smoothly. With the experience of developing "Dark Souls" before, many things weren't that difficult.
Also, compared to before, with the transformation of the Nebula Gas platform, the number of people in the team has also increased.
At the sa ti, employees who can join Lucas's team at Nebula Gas are basically elites in the industry.
Under Lucas's leadership, the speed of ga developnt is naturally different from before.
Now, the ga's overall structure is basically built, and a large number of art materials have also been approved.
What remains are mainly the actions and reactions of different weapons and bosses, as well as the numbers and details.
"The appearance of third-party creatures should not be too frequent. This is one of the selling points of the ga, but it's not the core."
Sitting at his desk, Lucas was looking at the screen.
He was fighting Diablos when a Barroth suddenly interrupted.
Although the Barroth was crushed directly, if Diablos wasn't a herbivore, it probably wouldn't have any bones left.
But in ten tests, the Barroth appeared five tis, almost half the ti.
And such a probability is too high.
The entire ga world is a continuous open world. The separation setting is distinguished by narrow tunnels, rushing rivers, and steep cliffs. At the sa ti, the ecological environnt in the ga will be dynamic.
But too high a probability is not a good thing.
"Occasionally appearing once will bring surprises to players, but appearing all the ti will not bring surprises, but annoyance. Reduce the probability even lower. You can refer to the Easter egg setting of the rn vs. Pign battle in 'Don't Starve'," Lucas said to the employees around him, pointing out so shortcomings in the ga.
"Well... the Bazelgeuse is an exception. After all, Bazelgeuse's ecological habit is to travel around the New World to find prey," Lucas added.
"Then Lucas, do we need to adjust the difficulty later?" Hector asked tentatively.
They were very aware of the difficulty of the ga, having worked on the monster action settings.
This ga looks simple, but it's actually very hardcore.
Especially when players encounter Diablos for the first ti.
Frequent charges, hard scales, super high attack, and various roars that can stun you.
It's incredibly difficult to deal with.
Not to ntion the weapons in the ga, which look cool.
But if you want to play well, you really need to practice.
If you just start and don't know anything, then the biggest possibility is that you will charge your greatsword and cut air, use your charge blade and chop at the ground, or use your longsword's foresight slash and it won't connect. Hamr users will try to hit the head but end up hitting the feet.
No, new players probably won't know how to use the charge. They'll just randomly attack.
So, in the end, hunters will always end up getting carted three tis and returning to camp.
"Adjust what? The ga difficulty is just right, perfect! Look how easy it is to deal with the Great Jagras, and you can beat the Kulu-Ya-Ku easily. Compared to 'Dark Souls,' it's much more forgiving. Progressing gradually from easy to difficult, isn't that normal?" Lucas said with a smile.
Hearing Lucas's words, Hector was speechless.
Lucas couldn't help but smile.
In fact, the difficulty of "Monster Hunter: World" has really been reduced a lot.
You know, the original Monster Hunter series was really difficult.
And the difficulty of "Monster Hunter: World" is just right.
Because if players follow the main quest and occasionally grind for equipnt, they will basically be able to be instantly killed by Nergigante.
During this process, with healing smokes, mantles, traps, and Palicoes as assistants, the difficulty has really decreased a lot.
There are even many ways to cheese the ga.
Of course, this requires players to get the basics down and understand so of the system designs in "Monster Hunter: World."
If you don't understand...
Charging the greatsword is a man's romance, the charge blade's super burst is damage if it hits, the longsword is cool and the Palicoes are cute, that's all that matters.
"If that doesn't work, isn't there a team system? Players can just team up to hunt monsters," Lucas said with a smile.
Looking at Lucas's smiling face, Hector and the others sitting next to him were completely speechless.
Really, they believed it!
Team up to hunt monsters!?
As a cooperative ga, "Monster Hunter: World" can definitely show a different charm.
In most gas, the difficulty should be greatly reduced when teaming up.
But "Monster Hunter: World" is different. For new players, multiplayer hunting is completely increasing the difficulty!
Although there is no friendly fire, attacking teammates in the ga will cause them to stagger.
When facing a dragon charge, your teammate next to you is using dual blades with a demon dance.
Staggered, you desperately watch the dragon charge turn you into a cart.
The longsword is leveling up to cut off the tail. The image of the elder dragon struggling and screaming has already appeared in your mind. The next mont, the hamr's charged smash hits you on the face without warning.
The most dangerous thing in a cooperative hunt is not the boss, but the teammates beside you.
The dual blades just nick at the feet and hit the back for all white numbers. Spinning and jumping, you get carted.
Protecting the elder dragon in front of you, hurt your teammates beside you.
This is the daily life of hunters teaming up!
.........
Ti passed day by day.
Many gas are gradually starting their hype.
In the industry, many designers are also discussing the recent wave of ga hype.
"Has everyone paid attention to the recent gas? They seem to be very popular."
"Of course, NetDragon, SkyNova, and the channel alliance haven't said anything, but it's obvious that they are cooperating together."
"Are they targeting Lucas? Preparing to snipe 'Monster Hunter: World'?"
"Not really. It's probably just a test. The main thing is that these gas are of good quality, but they don't have any special features."
"But 'Monster Hunter: World' is a hunting ga, which is a relatively unpopular the!"
"So, it's a test. If 'Monster Hunter: World' doesn't do well, then the channel alliance will definitely jump out. But if 'Monster Hunter: World' does well, then they will play dead."
"But speaking of which, Lucas doesn't seem to have any reaction recently? There's no news about 'Monster Hunter: World' either. It feels a bit low-key."
"The developnt ti hasn't been short. It's probably already in the final stages. But on the one hand, I really hope Lucas can succeed. After all, the Nebula Gas platform has really rewritten the pattern of dostic channel dominance."
Many industry designers were talking.
As for the players, they were a little angry.
Why?
Before, so bits of info about "Monster Hunter: World" kept coming out every few days.
But what about after that?
Other gas are all starting to promote themselves.
Why isn't Nebula Gas doing anything?
Did they really just make a folder?
While players were tagging Lucas's official account every day, appearing in various forums and communities to discuss the progress of "Monster Hunter: World,"
Lucas and Nebula Gas' official account finally released the latest news about "Monster Hunter: World."
And they just announced sothing that made many players excited.
(End of The Chapter)
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