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Now reading: Chapter 429: Thief's End from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

In the afternoon, Hector, Marcus, Rachel, Anna and others were all in the eting room.

Everyone looked at the content on the big screen, filled with surprise.

"Uncharted: Thief's End"

Type: Linear ga, cinematic interaction...

The: Treasure hunt, action adventure...

These labels together reminded people of the previous "Call of Duty: Modern Warfare".

But one thing was different, "Call of Duty: Modern Warfare" was a shooting ga, while this "Uncharted: Thief's End" was an action adventure.

Although they also saw shooting in the labels, it was clearly not the main focus.

"This ti the new ga is a cinematic ga, I don't need to explain that too much." Lucas looked at everyone and said with a smile.

The core team at Nebula Gas was very familiar with cinematic gas.

"Call of Duty: Modern Warfare" was pure cinematic FPS, and "Red Dead Redemption", leaving aside the open world gaplay, the main story was also very standard cinematic storytelling.

"Like "Call of Duty: Modern Warfare", the graphics will be a highlight."

"And "Uncharted" is an adventure ga, players play the main character, going to different parts of the world to find legendary ruins and treasures, and it is normal for these ruins to collapse during the adventure due to combat or being too old."

"This allows us to transfer computing resources. We will use CG to transition the collapsing scenes. We have done this in the "Call of Duty: Modern Warfare" series, so I won't explain it further."

"At the sa ti, the new generation VR ga pods have a higher loading efficiency and resource limit than when we developed "Call of Duty: Modern Warfare". This ans we can try to improve the graphics again."

Lucas looked at everyone and slowly said.

Everyone had no objection to this.

Because they had done this before.

"But everyone should note that the ga's storytelling has to change from what we've done before. It's a ga movie with gunfights, action, car chases, the key scenes from ordinary popcorn movies. We need to let players experience these exciting monts in the ga. Also, with the addition of clear mode, we can try more possibilities in the ga. So special scenes we might use real shooting and then processing." Lucas said to everyone.

Hearing Lucas's words, everyone was surprised.

Because according to Lucas's words, so specific scenes in the ga might even try to use the thod of making real movies, to film those scenes?

Ignoring everyone's surprise, Lucas continued to introduce so details.

Everyone said they were used to it.

Because they had done this kind of thing in the previous "Red Dead Redemption".

Simply put, it is showing off skills.

Directly showing all kinds of cutting-edge technologies through the ga.

If you want to talk about direct and effective experience, there really isn't any.

So single details, many players won't even notice if they don't pay attention to it.

But once there are more details, the imrsion that the whole ga brings to players will definitely improve by a lot.

"Also, Anna, I will discuss the follow-up plot with you, because this ga is different from the cinematic gas we made before. This is a family-friendly and healing ga, so in so details, we need to be full of happy atmosphere." Lucas said with a smile.

Only the sound of the computer fan and the central air conditioning were running.

Everyone looked at Lucas blankly.

Healing!? Thinking of the many 'loving' gas under Nebula Gas, and then thinking of the subtitle of this new ga, 'Thief's End'.

The thief must refer to the main character. After all, it's a treasure hunt, involving gunfights and car chases. It can't be an archeologist. They are probably doing sothing illegal.

So if the thief has already reached the end of the road, how is that healing?

"Don't misunderstand, this ti it's really healing."

"Forget it, you'll know if it's true when the entire script outline cos out." Lucas shook his head helplessly.

"Also, Hector, your team should first build the climbing-related action frawork for the ga. This is very important for "Uncharted", and needs more diverse actions, because climbing will be one of the main gaplays."

"Next, the art team will create so concept art based on these things. Okay, everyone, go get busy."

After the eting discussed and determined the developnt direction of "Uncharted".

Lucas returned to the office.

In his past life, when it cos to adventure gas, there were two iconic ones.

Tomb Raider and Uncharted.

Lara and Drake were both famous explorers (demolition experts) in the ga world.

And they happened to be one male and one female.

Among them, the "Uncharted" series, from the very first ga, could be said to be the top of visual effect gas.

It beca an instant hit, and after Tomb Raider, "Uncharted" took up the mantle of action adventure treasure hunting gas.

And after the second ga, Among Thieves, the series beca famous all over the world, won many international ga awards, and established the core gaplay of the "Uncharted" series.

At that ti, if you didn't know how to recomnd this ga to your friend, then letting him play the train level of Uncharted 2 would be enough, and this work was considered by many players to be the most classic.

By the third ga, 'Drake's Deception', the ga's graphics, action, gaplay, and other content had greatly improved and received a perfect score from IGN.

The fourth ga, A Thief's End, as the series' finale, although it failed to win Ga of the Year, it was the culmination of the entire series, and in terms of plot, it also gave Drake a happy ending.

If you want to talk about the heroes in the ga world, whose ending is happy and complete, then Drake will definitely have a place on the list.

His brother Sam is still alive, his ntor and father figure Sullivan is still alive, he lives a carefree life with his wife Elena Fisher and has a daughter. As for his ex-girlfriend Chloe, let's not talk about it. It can be said that Drake is simply a winner in life.

In comparison, the other demolition female protagonist, Lara, is a bit more tragic. Her parents disappeared, there are family conflicts, and her good friend Alex died on the ship. Of course, being kissed by Lara before dying is not too bad. In the rebooted trilogy, teammate Jonah is just an extra in the early stages. Besides trying to diate, acting as a peacemaker, and serving as a failed protector while hugging Lara every ti they reunite to take advantage, his presence is not strong.

So this ti Lucas also believed that "Uncharted" would give players a big surprise, and it's the kind that cos together, not the kind where surprise and delight are separate.

As for the ga content, Lucas decided to tell the entire "Uncharted" story in the way of a flashback.

Although A Thief's End has the lowest rating among the "Uncharted" series.

But this is mainly because A Thief's End didn't make too many changes compared to the previous works.

But in terms of gaplay, A Thief's End is the most complete of the four, and the rhythm and level design are the best.

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