Soon after the ga "Bloodborne" was released, major ga dia at ho and abroad released ga reviews, and they all gave high scores.
All the dia praised "Bloodborne," including major ga dia and designers, who analyzed the ga's systems.
Especially in the combat system, it is clear that "Bloodborne" is different from the previous "Dark Souls."
But why can it still make players feel the "soul" flavor? This is also a point of concern for many ga industry designers.
After all, after "Dark Souls," many companies on the internet followed suit and launched similar gas, but none of them could reach the height of "Dark Souls."
Not only in terms of ga difficulty, plot design, and character design, but the most important thing is that these gas did not create that unique atmosphere.
And "Bloodborne" and "Dark Souls" both created a world of despair, oppression, and suffering, where it seems that everyone's ending is hopeless. This feeling of oppression and despair makes people unable to breathe.
But also in this despair, there are so warm places.
For example, many players in "Dark Souls" will rember the thief who helped the main character steal things and eventually died, will rember the friendship between Onion Knight and Giant King Yhorm, and Solaire's sun-like spirit.
It is the sa in "Bloodborne." There is Lady Maria, who cares about patients and spends her ti in regret; the hunter machine gunner who guards the people of Old Yharnam; and Ludwig, who beca a monster but still retains glory and faith.
These stories make players imrsed in them, and also make players' sense of involvent more profound. This also caused the story and ending of "Bloodborne" to cause a lot of controversy among players.
Among them, the most discussed thing among players is which of the three endings in the ga they should choose.
Choosing Sunrise Yharnam seems safe, but from various details and hints, many players do not believe that this will be a good ending.
As for replacing Gehrman as the new proxy, this goes without saying. Except for so players who have not seen the guide or are too lazy to collect the three umbilical cords, few players will take the initiative to choose this ending.
It's not that players have any reluctance to end Gehrman, it's purely because they don't want to be the Moon Presence's lackey.
As for the third ending, it is actually difficult to say whether it is good or bad, just like extinguishing the fire and becoming the Lord of Hollows in "Dark Souls."
So players believe that seemingly defeating the Moon Presence may just be a bigger conspiracy by the Moon Presence. It determines its strength through the battle with the hunter, and then uses its body to complete its reincarnation.
So players think that after the player becos a Great One, it may not be so bad for the world, just like Kos, who trades fairly. But it may also be like the Moon Presence, because the behavior of the Great Ones is difficult for humans to understand and touch.
Of course, more players said that they didn't think so much, and just made a strange sound: 'Doll lady... hehehehehe... my doll lady... (drooling.jpg)'
Just like the previous "Dark Souls", many players also began to transform into archaeologists, and began to study the story content of "Bloodborne."
More and more details have been dug out by players, especially as so clues in the dungeon maze are dug out.
The entire ga frawork has beco more complete.
A large number of so-called posts about "A Brief Discussion on the Plot of "Bloodborne"" appeared on the internet.
Then the player clicked in with curiosity, and was instantly stunned.
Is this your brief discussion?
Are you writing a paper!?
A brief discussion of 30,000 to 40,000 words? A video brief discussion with a playing ti of two or three hours?
These viewpoints of discussion are different, but they all seem to have absolute evidence.
For example, so 'archaeologists' believe that the background in "Bloodborne" is a taphor for the three major plagues in Europe.
For example, searching for various clues in the dungeon maze can get so key plots. The first outbreak of beast disease in Bloodborne occurred in Loran City, so people destroyed it. The second outbreak of beast disease occurred in Old Yharnam, and the third outbreak of beast disease occurred in the upper Yharnam, which also gave rise to the so-called Hunt Night.
Similarly, three unprecedented plagues also broke out in European history. In Yharnam in the ga, apart from the hunters, no one else can be seen, which is a taphor for history.
Because there is a record of a clue in the ga: On the night of the hunt, the bridge to the church street has been blocked. The Healing Church is trying to abandon us, just like they set fire to burn Old Yharnam on that moonlit night.
This is a taphor for the shocking Great Fire of London in reality the year after the plague occurred. Three-quarters of the city was affected and a large number of houses were burned down.
The Healing Church in the ga may correspond to the Anglican Church, which was the party that controlled the parish during the plague.
Moreover, all the believers in the main urban area of Yharnam in the ga are missing. From the map and the clergy monsters encountered in the upper layer, it can be concluded that the main clergy are shrinking in the upper parishes, which is also the sa as London during the plague.
Of course, so players have given other argunts, that is, the beast disease in the ga does not correspond to the plague, but another disease: syphilis.
For example, Ludwig in the ga is a taphor for the famous musician: Ludwig van Beethoven.
For example, a well-known song composed by Beethoven: Moonlight Sonata.
The progressively worsening hearing loss in reality caused the seriously ill Beethoven to lose the most important sense of hearing as a musician, which can't help but remind people of Ludwig, the Holy Blade of the Church's top hunter, who himself beca an ugly monster, and still did not forget to maintain the dignity and elegance of the church hunter during battles.
Of course, the so-called Beethoven's death from syphilis is just a guess. From a more rigorous point of view, Beethoven was more likely to have died from cirrhosis of the liver and lead poisoning.
This mainly refers to the common phenonon of syphilis during the Victorian era. The most mainstream treatnt thod for syphilis at that ti was to use toxic tals such as lead and rcury.
The Healing Church used the civilians of Yharnam to study the Great Ones and blood, causing the ergence of beast disease, which is actually a taphor for the infamous Tuskegee syphilis experint in the United States.
These hardcore researchers can be said to have dug three feet into the various clues in "Bloodborne," and there was a lot of fighting on the internet.
At the sa ti, it also attracted their respective supporters, trying to overwhelm the other party with their own views.
Of course, ordinary players just watch the fun. What are you arguing about?
They are either stuck at the Blood-Starved Beast, or stuck at the Darkbeast Paarl in the unseen village!
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