Inside Nebula Gas, Lucas leaned back in his massage chair, watching the online debates among players and couldn't help but smile.
Especially when he saw posts from new players complaining they were about to give up, and videos on various video sites showing players dying in 100 different ways in the ga, Lucas laughed even harder.
"Boss Lucas, the players online are about to start fighting, and you're still laughing so happily?" Rachel said, speechless.
"Isn't that normal? Seeing players so happy because of my ga, as the designer, of course I'm happy," Lucas said, clearing his throat slightly.
Rachel, along with Anna and others who had just arrived, didn't say anything, but looked at Lucas with eyes that said, 'Yeah, right.'
"But aside from the ga's story and high difficulty, these players are really amazing, they've already started speedruns! Excluding the Orphan of Kos and such, the fastest is one and a half hours to beat the ga!" Hector said with so emotion.
As the head of ga stats and level design, Hector had naturally played Bloodborne during this ti.
Well... the PC version, of course, so he knew what that ti ant.
"Theoretically, the ti can be compressed to within 40 minutes, don't underestimate the players," Lucas said with a smile.
"Boss Lucas! Please stop! This is just a small group of players, please consider us casual players! Don't co at us with your great love again!" Rachel said, raising her hand.
"That's right! I'm still stuck at the Three Hunters of Yharnam!" Anna also complained, as casual players, it was too hard for them.
"If you really can't get past it, you can search online for so player-created modified dungeons, grind a bit of blood echoes to level up, that way it'll be easier, of course, if you do that, your save will no longer be able to connect with normal players," Lucas said with a smile.
Regarding Bloodborne, Lucas used the sa model as Dark Souls before.
That is, to separate normal players from special players.
Farming chalice dungeons that co with the ga and random dungeons allows players to do normal PVP and PVE.
Of course, players can also use special tools to modify the monsters and loot in the dungeons, which are the so-called modified dungeons.
For example, after players beat Blood-starved Beast and get the first Pthuru Chalice, they can directly search for modified dungeons and grind millions of echoes, allowing them to beco overpowered in their first playthrough.
Of course, if you do that, you'll basically be cut off from normal players, and you'll only encounter players who have entered modified dungeons.
And in fact, many players are basically beaten so badly in their first playthrough that they enter modified dungeons, but after beating the ga.
If they're really attracted by the charm of Soulslike gas, many players will instead create a new, normal account and play through the ga again from scratch.
"But the dungeon maze gaplay setting does make the ga more addictive!"
Marcus, sitting next to Lucas, said.
When Nebula Gas developed Dark Souls 1 and 2, Marcus was still at NetDragon, but he had learned about it through various channels.
At the ti, Dark Souls was fairly popular, but apart from hardcore players, many ordinary players didn't have much interest in a second playthrough after beating the ga once.
But Bloodborne is different, with different rune and gem combinations and stats, you can build different playstyles in the ga.
And with the chalice dungeon gaplay, it directly turns the ga into a grindfest.
Many players jokingly call themselves gem hunters, their greatest wish is to get a high-level gem with good stats.
Of course, while grinding, these players are also very unhappy.
Because the deeper you go, the monsters in the maze are just insane!
The bell maidens that hide sowhere and keep summoning all sorts of monsters, the sneaky spiders, the fast-moving long-haired parasites, and the naked fat guys with sledgehamrs.
It can be said that many players have suffered a strong ntal impact.
"But it's too unfriendly to unlucky players!" Rachel added.
"That's right! So people grind for a hundred hours and don't get what they want, while others get the gems they want easily!" Anna said with great emotion.
"You sound like you've experienced it, don't tell ..." Lucas said, smiling and looking at Anna.
"It's not , impossible, Boss Lucas, don't talk nonsense, I'm very lucky!" Anna imdiately denied it three tis in a row.
Unlucky? She doesn't believe she's unlucky!
"But recently, players have really suffered a lot!" Lucas said with emotion as he looked at the complaints online from players who still haven't beaten the ga.
Hearing Lucas's emotion, the people next to him were speechless.
Who is to bla for all the suffering?
It's Boss Lucas, of course!
Looking at the gas that have been released recently, Assassin's Creed went completely wild after release.
Resident Evil and Bloodborne, horror, suffering, and making players feel the pain of being unlucky, it's all there!
How can players not suffer?
"Well... we can develop a ga that makes players happy, and we can also arrange sothing for the Switch, as our opening act of the year," Lucas said with a smile, thinking of sothing.
"Boss Lucas, is your 'happy' the sa as the 'happy' that we're thinking of?" Anna asked uncertainly.
"What's wrong with you guys? You have to trust ! Am I the kind of designer who lies to players?" Lucas sighed.
He doesn't lie to players, he always tells the truth, but the problem is that it's not the sa as what the players are thinking!
"Don't worry, this ti it's definitely a benefit for the players, although it's an action ga, it won't require too much skill from the players, it's a ga that's very fun to play, the setting will be Greek mythology, players will play as Zagreus, the son of Hades, who fights his way out of hell," Lucas said with emotion.
"And it's also a fairly relaxing ga, one run takes about half an hour, so it's good for your health," Lucas added with a smile.
Everyone looked surprised at Lucas's words.
Relaxing, good for your health, and a fun hack-and-slash ga!? Has Boss Lucas changed? He's being too nice to the players!
It's actually a bit strange!
Everyone felt the sa way.
Lucas smiled as he looked at everyone's surprised expressions.
Of course, he kept so things to himself.
That is, the ga will be very fun and a hack-and-slash for lucky players, but if you're unlucky..., good luck.
As for relaxing and good for your health? That depends on how the players play the ga!
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