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Now reading: Chapter 507: Even Unlucky Players Are Still People! from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

Online, the topic of "Bloodborne" is still very hot.

Of course, the content of players' discussions has gradually shifted from the ga's story to the gaplay.

For example, various weapons and builds, and what many players find interesting is the maze gaplay of "Bloodborne."

Compared to the earlier "Dark Souls," the addition of a random mode allows players to suffer better in the ga.

Currently, "Bloodborne" has not added a random mode, but although the main ga doesn't have it, the Chalice Dungeon setting makes many players feel obsessed.

Every day they are just thinking about farming gems and stats. If there is anything that makes players dissatisfied,

it's that the difficulty is a bit high. Many hunters find it a bit difficult to farm, and the environnt of the Chalice Dungeon is no different from a horror ga.

There are all kinds of traps and nasty chanisms, as well as difficult and terrifying monsters. In addition, there are the half-health dungeons that make many players feel like they're falling apart. Going in cuts your health in half, and a BOSS stepping on your toe can kill you.

This also made many hunters understand the importance of leveling up their health stat.

At this ti, Lucas also called everyone to the conference room for a eting.

People like Hector, Marcus, Rachel, and Anna, who already had inside information, all had expectant expressions.

Because they already knew the goal of Lucas's eting this ti.

Anna in particular was very interested in the project that Lucas was about to announce.

A ga that is fun to play, very relaxing and good for your health, and also an action ga – what could be better!

"45° top-down view, random gaplay?"

Seeing so of the ga's tags, everyone showed surprised expressions.

Previously, everyone had learned from Lucas that the new ga would be an action ga. In fact, everyone was thinking of sothing based on gas like "Dark Souls," "Bloodborne," or "Assassin's Creed."

But now it seems that it's not what they thought, but a ga that is not as large in scale.

"'Hades,' this is the new ga we are going to present to players next. Let explain so basic concepts."

Lucas smiled, looked at the surprised faces of everyone, and began to explain so basic ga settings and core elents.

The core fun of the ga, the map interaction chanism, the ga's art style, the character's actions and combat system, and the NPC-related story content.

......

The gaplay mode of "Hades" is not complicated. It is a standard 'rogue' ga. To explain what a rogue ga is in an easy-to-understand way, it is a random style of gaplay. Although this is not entirely correct, it does show the biggest feature of rogue gas.

The second is that you cannot go back. Like "Bloodborne" and "Dark Souls," the ga uses an instant save mode. What you do is done and there is no way to turn back. As for using a USB drive to store save files, that is considered cheating.

"Hades" is a standard rogue ga, but it is a bit different from ordinary rogue gas.

In ordinary rogue gas, death basically ans starting all over again.

But "Hades" is different. It allows players to develop their characters through 'financial managent' thods.

Rogue-like and character developnt seem to conflict.

But in "Hades," they are well-combined.

In the ga, in addition to BOSS rooms, there are also a variety of reward rooms.

'Godly Blessings,' 'Skill Enhancent,' 'Weapon Enhancent,' 'Shop,' 'Gold,' 'Centaur Heart,' 'Encounter Room.'

These belong to traditional rogue-like rewards, simply put, everything is gone after death.

But there are also collectable reward rooms, such as 'Nectar' that can be given to NPCs in the ga to unlock favor and learn more stories and items, 'Dark Crystals' that can be used to strengthen your attributes through the Mirror of Night, 'Keys' that can unlock more talents and weapons, and 'Gems' that can be used for decoration.

These collectible items do not disappear when the player dies in a ga, but can be collected to enhance their personal abilities, or allow the ga's scene levels to add more interaction, such as a room that can heal players.

With the number of deaths, the player will beco stronger and stronger, which is equivalent to slowly lowering the difficulty curve of the ga to so extent.

Let the ga experience perfectly transition from 'Daddy, kill again' to 'Kill Daddy again.'

Listening to Lucas explain the ga "Hades," everyone showed surprised expressions.

Random gaplay is not really new content in parallel worlds.

It has beco a mainstream category, but obviously "Hades" is a bit different.

Because although it is random, it is not completely random, but more of a strategic choice. For example, each god's blessing appears randomly.

But each ti, players can choose one from three, which is better for creating the route they want to take.

The second is that the ga allows you to develop characters, making your characters stronger.

Random gaplay is like a lottery.

And the developable content, for weapons, characters, and even the story, these are all reasons to motivate players to keep playing.

"Hades" is not a purely random ga, but also a grinding ga.

Soon, employees such as Marcus and Hector, who are more sensitive to numbers and gaplay modes, understood the special nature of this ga after listening to Lucas's introduction.

But there was also sothing that made them a little strange.

"But Boss Lucas, why doesn't the ga use a completely random mode? Shouldn't this be more distinctive in terms of gaplay mode?" Hector asked curiously.

Because according to Lucas, there will be a guaranteed drop system in the ga.

For example, the hamr that allows players to change the attack form of their weapons will adopt a fixed mode in the ga. Players will encounter two in total.

As for the rest, it depends on the player's luck and may appear in the store.

"The main thing is to consider so unlucky players. After all, unlucky players are still people and need a good ga experience! If it is a completely random mode, the technology itself is not very good, and players who are extrely unlucky, I even doubt whether they can beat the first level's Fury Sisters." Lucas coughed lightly and said.

Anna on the side was speechless. Boss Lucas, you can say what you want, but can you please stop looking at her all the ti?

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