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Now reading: Chapter 508: Trust me, it really is a super fun action game! from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

There weren't really any problems with the making of "Hades", since it was just a small ga.

In terms of the scenes, "Hades" mainly has five big levels. Of course, four of them are the hell levels that the player gets to play in.

The last one is the Greek world above ground after the prince of the underworld successfully fights his way out of hell.

After Lucas gave the detailed level layout and plan, there was a lot of content but not too many problems.

As for the art and music, it can be said that it's not a big deal at all for the current Nebula Gas team.

If there was one thing that was a bit of a headache, it was the numbers in the ga.

Compared to so RPG gas, the numbers in "Hades" aren't really that big.

The only thing that made Hector, who was in charge of this part, feel a little stressed was all the different settings in the ga.

Originally, after listening to Lucas's introduction, Hector felt like this ga should be pretty easy.

But in reality, he found that it was completely different from what he thought.

The monster attack values and the ways they attack in the ga weren't really that hard.

It was even much simpler than Lucas's "Undertale" from back then.

But that doesn't an that "Hades" is really completely easy and fun.

If you can get a good build, then it's naturally easy and fun.

But if you don't have a good build, then you have to rely on your own skill as a player.

"Boss Lucas, isn't this difficulty curve a little high? Isn't this supposed to be a button-mashing ga?" Hector asked, looking confused.

"Compared to 'Bloodborne,' don't you think the difficulty is very low? And if you're not strong enough, you can get lucky. If you're not lucky, you can just grind," Lucas said with a smile.

Hearing Lucas's words, Hector was completely speechless, while Marcus next to him didn't say a word.

Young people are still young. They haven't figured out Boss Lucas after being at Nebula Gas for so long.

If you want to talk about "Hades," it is indeed fun to play, but besides being fun, a lot of the settings in the ga are very harsh!

First of all, there's the story in the ga. When you play it, you'll find that every ti you talk to an NPC, the dialogue is different.

Why is that?

Because there's this thing in the ga called Nectar. Giving it to NPCs will unlock their friendship level.

Depending on the friendship level, what the NPC says each ti you et them will naturally be different.

It's like the animals in "Animal Crossing," they all have their own set of triggers.

Secondly, the story in the ga is tied to the friendship level with the NPCs.

To understand the story of the ga, one playthrough isn't enough. And if you want to unlock so special scenes, like developing so special friendships with the sassy reaper, the housekeeper Dusa, and gaera, etc.

Then how do you trigger them? Grind slowly!

The ga's flow from start to finish isn't long, and the gaplay is random, plus the collectable elents.

Marcus felt that this ti Lucas wanted not only the players' money, but also their ti and effort.

Hmm... and by the way, he can also get players to buy new controller accessories.

Rubbing his thumb, Marcus thought to himself as he looked at the combat system test DEMO in front of him.

.........

As ti went on, the hype for "Bloodborne" finally started to slowly die down.

Mainly because many players had successfully beaten the ga.

For hardcore players, "Bloodborne," like "Dark Souls," has a lot of replay value.

For example, the PVP system and the chalice dungeons.

But for ordinary players, beating the ga once or twice and triggering the different endings basically ans they're done with it.

And thanks to "Bloodborne," the sales and activity of so more easy-going gas on the market saw a small increase.

After all, players suffered so much in "Bloodborne" that they always had to make up for it sowhere else.

There were also a lot of people online saying that Lucas was becoming more and more 'crazy.'

'I'm starting to worry a little. What if Boss Lucas keeps making gas like "Bloodborne"? I think I'll be scared to death by his gas one day.'

' 1, "Resident Evil" and "Bloodborne," I wonder what kind of inspiration Boss Lucas got!'

'Hey, you might not believe if I say this, but after seeing two gas in a row with heavy monster designs, I actually find the mushroom monsters in "Resident Evil" and the tentacle monsters in "Bloodborne" kind of cute!'

'Whoa, the person above is really next level. You seem to have awakened so kind of crazy interest!'

'Person above, let's block each other, I'm a little scared of you!'

While many players were discussing, Nebula Gas and Lucas's social dia quietly posted a new ssage.

'The new ga "Hades" is now available on Switch and the Nebula Gas platform. Co and follow the prince of the underworld to fight your way out of hell! [Note: This is a very fun action ga, suitable for: players who have just experienced "Bloodborne"]'

When Lucas released this post, many players were shocked.

'Whoa, it hasn't been that long since "Bloodborne," and Boss Lucas already has a new ga?'

'Even the production team's donkey doesn't work this fast!'

'Um... it doesn't seem to be a big ga, but a small ga!'

'Wait, what's with the emphasis on fun action in the end? Follow the prince of the underworld out of hell? Isn't it more like being brutally killed in hell?'

Looking at Lucas's post, many players were surprised.

After all, it hasn't been that long since "Bloodborne," but they went to the Nebula Gas platform out of curiosity and realized.

It's not a big production!

Looking at the pre-download screen, the perspective is a bit similar to "Don't Starve" and "Overcooked," which Lucas made before.

But the one thing that made many players' hearts skip a beat was the specially emphasized note at the end about fun action and the target audience.

Isn't this another one of Boss Lucas's sches?

After all, as everyone knows, you always have to read Boss Lucas's words the opposite way.

Faced with the players' reactions, Lucas was a little helpless.

How did trust between people disappear?

Faced with the players' questions, Lucas released a gaplay demo: "Dear players, please don't think too much, trust , 'Hades' is a very fun and exciting action ga that will let you fully experience the joy of button-mashing."

At the sa ti, Zack's concept art was posted under the social dia post.

Concept art of the prince of the underworld, Hades, Cerberus, Poseidon, Zeus, and other NPCs, as well as a gaplay demo.

Trust you?

Trust you like crazy! By trusting Boss Lucas who is a lover of love, are you trying to torture them again?

Many players complained in their hearts, but their curiosity about the new ga made them click on the video to take a look.

With the exciting music, the prince of the underworld wielded a divine sword and slaughtered all kinds of strange monsters in hell, and along with the swing of the sword, there were golden lightning bolts.

The next second the video switched, it was still the prince of the underworld, but this ti the weapon in his hand had beco a spear. He swept it across a large area, threw it and pulled it back, and when he dashed, waves of sea water burst out from under the prince's feet, knocking back the surrounding monsters.

After that, it was all similar scenes of the prince of the underworld slaughtering monsters, but the weapons and attack effects were different.

Through the ga's introduction, many players also learned so of the features of "Hades," which is that it's a ga with random gaplay.

The variety of weapons and cool moves surprised many players.

Could it be that they misunderstood Lucas this ti?

Is this really a fun action ga?

Of course, there are still many players who said they didn't believe it and would wait and see, because "Resident Evil" and "Bloodborne" gave them so PTSD.

But there were also many players who quietly took out their money and bought it, because from what was revealed, it looked really cool, and the price didn't seem to be very expensive.

---

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