I exhaled once, then pulled up the window.
[Status Window]
Na: Eli Cross
Race: Goblin
Title (v): Drugar’s Chosen
Class: Dinsional Sovereign
Level: 45
HP: 1723 / 1723
MP: 998 / 998
Kill Count: 21
[Stats]
Strength: 87
Stamina: 107
Agility: 89
Intelligence: 75
Perception: 70
(Available Points: 15)
[Skills]
Innate Skill: [Phase Walker (SSS)]
Class Skills: [Rift Annihilation (Active) – SSS] [Event Collapse (Active) – SSS] [Fractured Existence (Passive) – SSS] [Paradox Step (Passive) – SSS] [Sovereign’s Domain (Active) – SSS] [Dinsional Gate (Active) – SSS] [Essence Reforging (Passive)]
Passive Skills: [Analyze (N)] [Iron Fist (E)] [Roar of Intimidation (C)] [Iron Persistence (C)] [Illusion Resistance (C)] [Battle Instinct (B)] [Unyielding Will (C)] [Blood Resilience (B)] [Poison Craft (C)] [Graveborn Nexus (A)] [Cryomantle Core (A)] [Agony Furnace (B)] [Geomantle Core (B)] [Toxic Core (B)][Osteomancer Core (B)] [Inferno Core (A)] [Umbral Ink Core (A)] [Cursed Regeneration] [Focus(B)]
Active Skills: [Stealth (C)] [Mana Shield (B)] [Fla Orb (C)] [Warcry (C)] [Inferno Lance (C)] [Muscle Strengthening] [Sonic Roar] [Beserker Frenzy] [Shock Pulse] [Water Piston] [Decay] [Blackfla Surge] [Soulrot Hex] [Witherfield] [Spirit Leech] [Gravebound] [Frost Vein (C)] [Chill Rush (B)] [Pain Rush (A)] [Pain Channeling (C)] [Redline Surge (B)] [Agony Overdrive (A)][ [Bone Forge] [Bone Edge (C)][Osteo Shield (B)][Warlord Fra (A)] [Toxic Core] [Venom Burst (C)][Acid Vein (B)][Plague Reactor (A)][Stone Plate] [Earthguard Layer (C)][Granite Coat (B)][Living Bulwark (B)] [Hellbrand (A)] [Heatwave Pulse (C)] [Inferno Domain (A)] [Overheat Ascension (S)] [Deathroot (S)] [ Black Grasp (C)] [Ink Consumption (A] [Abyssal Spread (S)] [Predators Focus (C)] [Kill Line (C)] [Heartseeker Aim (B)} Predator Instinct (B)
Divine Skills: [Hand of the raging sun] [Divine Binding] [Divine Essence]
Skill Advancent Point: 5400
I let out a slow breath.
"So many... damn."
My stats had skyrocketed compared to the last ti I bothered to look at them. Level 45.
A wall of skills long enough to make dizzy.
And a pile of advancent points.
It wasn’t just the number. It was the variety. Offense, defense, mobility, elental manipulation, curses, toxins, bones, ink, fire, pain-based amplifiers—things no sane creature should have on one character sheet. Things that looked like they ca from three different final bosses stitched together.
And all of that was sitting in front of , waiting to be used.
More importantly, waiting to be shared.
I reminded myself of the rule the system had shown early on:I could only share passive and active skills. Everything else—divine, class, innate—those were locked to alone.
So I pushed the divine and dinsional skills aside ntally and focused on the vast ocean of what remained.
Alright... let’s see what I’m working with.
I scrolled down the list again, slower this ti, forcing myself to actually read each na instead of marveling at how many existed.
Any one of these skills, given to the right goblin, could change a life. Or save one. Or get one killed if I choose poorly.
I began opening the descriptions one by one, skipping those I had already read.
Passive Skills
[Battle Instinct (B)] — Passive
A refined combat intuition that sharpens perception in real ti. Grants faster reaction speed, danger awareness, and automatic micro-adjustnts during close-quarters battles. Higher ranks improve predictive awareness and instinctive counterattacks.
[Unyielding Will (C)] — Passive
A hardened ntal core that resists fear, coercion, and spiritual pressure. Higher ranks allow resistance against mind control, divine intimidation, and sanity-breaking effects.
[Blood Resilience (B)] — Passive
Enhances the body’s physiological stability. Bleeding reduces more slowly, stamina recovers faster, and injury shock is minimized. At higher ranks, the user can remain functional through severe trauma.
[Poison Craft (C)] — Passive
A technical mastery over toxins, venoms, and corrosive agents. Increases poison creation success rate, potency, and stability. Higher ranks unlock special recipes and lethal mixtures.
[Graveborn Nexus (A)] — Passive
A death-aligned mana core inherited from a fallen shaman. The user gains access to corrosive energies capable of rotting flesh, draining vitality, and damaging the soul. All death-based techniques originate from this Nexus. Higher ranks increase corruption potency, spiritual erosion, and resistance to hostile curses.
[Cryomantle Core (A)] — Passive
A frost-aligned internal trait ford from absorbing the ice Chosen’s core. The user’s energy pathways develop a secondary cryo-channel that naturally produces cold essence. It increases resistance to freezing temperatures, reduces heat damage, and strengthens internal stability under low-temperature strain. Higher ranks sharpen cold affinity, allowing more refined control over frost generation and manipulation.
[Agony Furnace (B)] — Passive
The foundational body-modification trait required to enable the user’s body to adapt to trauma, stabilizing vital functions when injured, and converting small portions of pain into raw physical output. Increases pain tolerance, reduces shock, and prevents collapse during intense damage. Higher ranks strengthen the body’s ability to endure extre strain and fuel advanced pain-conversion abilities.
[Geomantle Core (B)] — Passive
A defensive elental trait that fuses the user’s body with trace amounts of earth-aligned essence. This core strengthens the skin, muscles, and skeletal frawork, allowing the user to channel stone energy outward. It increases natural durability, resistance to blunt damage, and stability under pressure. Higher ranks improve elental affinity, letting the user manipulate denser stone and form protective layers with greater efficiency.
[Toxic Core (B)] - Passive
A physiological modification ability that condenses all internal toxins, venoms, and corrosive impurities into a stable core within the body. When activated, the user can direct this toxic reservoir for offensive or defensive use, allowing release, infusion, or manipulation of concentrated venom. Higher ranks increase toxin density, stability, and destructive potential.
[Osteomancer Core (B)] — Passive
A bone-manipulation trait that grants the user finely tuned control over their skeletal structure and latent bone essence. Strengthens internal bone density, allows growth of external structures, and enables the channeling of condensed bone energy for offensive or defensive use. Higher ranks enhance control, increase regeneration of bone materials, and allow more complex constructs.
[Inferno Core (A)] — Passive
A volatile fire-aligned trait that saturates the user’s body with infernal energy. It strengthens internal heat tolerance, enhances fla affinity, and increases the natural temperature of the user’s attacks. When fully active, the Inferno Core allows the user to draw on deeper reserves of heat, enabling combustion states far beyond ordinary fire manipulation. Higher ranks stabilize the core, reducing self-inflicted burn damage and allowing the user to sustain stronger flas.
[Umbral Ink Core (A)] — Passive
A corruption-aligned trait that...
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