"Who here thinks a god can die?"
A few students raised their hands, including , at Wilhelm's question.
His adow-green eyes swept across the room. "I see… fewer than I expected."
Gesturing for us to lower our hands, he turned towards the massive map of Lumina pinned to the wall behind him.
Dots with symbols of various shapes and sizes marked it.
He tapped the map with a long stick; his voice echoed. "What do these symbols represent?"
"Dungeons."
Wilhelm nodded, pointing to the southernmost part of the map.
"As you can see, the Danava Kingdom of the Asuras doesn't have any dungeons. Does anyone know why?"
The room fell silent. No one said a word.
"No one?" Wilhelm's gaze shifted to the Asuran students in the room, but even they avoided his eyes.
He answered his own question, tapping the map again, this ti at a nearby location.
"It's because of this—the Shrine of Princess Gwenyra." A few Asuran students recognized the na, though confusion clouded their expressions.
"But how?" one of them finally asked. "Isn't she just a myth? Sothing the Maidens of Artemis made up?"
Wilhelm tilted his head slightly.
"A myth, you say? Yet many claim to have seen her… and so even say she healed them."
"Anyone can do that by utilizing mana," another chid in. "Doesn't an they can start acting like a self-proclaid goddess."
"She utilizes sunlight instead of mana, though," he replied, glancing back at the map.
"Anyway, as I was saying, Princess Gwenyra is the reason why there are no dungeons in the Lindit Continent." His stick moved across the map, pointing to the northern regions. "But what about the Vendrick Continent, ho of the werewolves?" The stick shifted westward. "Or Alfheim, where elves and vampires live?" Finally, it landed on the sprawling Ocelotte Continent in the east. "And what of the humans in Ocelotte?"
Leaving the continent of Kandam at the center, he turned to look at us. "Why do they have dungeons?"
"..."
A complete silence lingered in the place as no one had the answer.
I could have answered it, but I chose not to.
Wilhelm took a dramatic pause before his lips curled up slightly.
"Because of gods," he said, taking everyone by surprise. "More specifically, because of gods who have already died."
One student raised a hand timidly.
"But, Professor, how would the gods who have already died create such places? And surely they wouldn't need to scatter dungeons across the world for nothing."
"I have no idea how they made dungeons when they were dead," he said with a light shrug. "Perhaps they have so kind of divine power to know when they are going to die."
"And why would they need dungeons?"
Professor Wilhelm smirked, as though he had been waiting for the question.
"The dead gods do not need dungeons—they use them. Each dungeon serves as a place for the extraction of life energy. When adventurers die within their depths, their souls are harvested."
The room grew tense in an instant.
"But that is not all," the professor continued, his voice dropping into a whisper.
"Dungeons are not isolated. They are all connected—what one dungeon learns, all dungeons know..."
I leaned back on the chair as the class continued.
Wilhelm's words echoed in my head.
'So kind of divine power that tells them when they are dying.'
Hmm...
Are they really able to tell when they are going to die?
Doesn't that an they can, in so way, see the future?
'Inna?' []
'Do you think Amun-Ra knew about his death?' [
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