Interdiate-mid dungeons were often associated with the D-rank promotions.
After all, the conditions to take the promotion exam for D-rank were '10 mbers of the guild, including guildmaster, must have cleared 3 interdiate-mid dungeons each'.
In ‹Eden› case, that would be and 9 more mbers required to satisfy the condition.
Of course, like previous promotions, production guilds require different conditions to fulfill.
So the guild had to progress as a whole if they didn't want to face the wall.
I have learned my lesson the hard way. In the beginning when I was playing the ga for the first ti, my younger, naive self had only focused on a 5 person specialization team unaware of this, and as a result, I had to spend an exorbitant amount of ti to promote the guild to D-rank. It never ca to my mind that promotion would have ‹10 mbers Battle›......
My failure had made face the reality; ‹Dungeon Activity› didn't have room for self-centered actions.
Incidentally, this was all setup by the developers to push players to try out all sorts of jobs. ]A standing ovation-worthy setting tweak by the developers, don't you think so?"
The roadblock back then had truly tested my patience…... Well, those mories are now as refreshing as a slice of orange pie, tangy yet sweet.
"Alright guys, we are going to split into three parties; one will focus on dungeon exploration, and the other two will focus on leveling."
I declared my intention in the eting.
"Now, if anyone has any questions, raise your hand."
"Err, I have."
Surprisingly, the first to raise their hand was Hannah, the sole production job holder of ‹Eden›...... or that was how it should have been.
Lately, she has started treading on the path of versatile character like quasi-attacker or healer by dabling on attack based item and slot based equipnt. She was your typical glass-canon type character who would be sent out of battle if even a single attack struck her, but as long as the enemy doesn't use AoE or physical attacks, she could handle herself very well.
To be frank, I would have much preferred if she just focused on production. Alas, she just happened to specialize in mass production, so she was fixating on both simultaneously.
It was further evident with her breaking her own best record. Apparently, in her latest attempt, she had managed to create 400 slis in just 58.22 seconds with consecutive 100 desert fumbles. I almost thought my eyes would pop out of their socket when she ca to report to about her newfound achievent.
Heck, even the players of ‹Dungeon Activity› never managed to set such an unprecedented record.
Anyway, enough with the reminiscing.
"Go ahead, Hannah. What do you want to ask?"
"Actually, I am currently lacking so materials. The stock of materials for MP high-potion are about to run out, so I was hoping to dive into the dinosaur dungeon to collect them."
"Got it. Celestine, note that down as well."
"Understood."
Actually, I have requested her to produce various items, including ‹MP High-Potion›.
Through the blessing of ‹Alchemist› unique skill—‹Everything Depends on Offering Alchemy LV10›, Alchemist can create ‹20 MP High-Potion› by offering interdiate ‹Silver Chest› to ‹Mana Grass›.
On the other hand, even if they offer the sa ‹Silver Chest› to the ‹High Mana Grass›, the result was the sa ‹20 MP High-Potion›. Except, the quality was better in later cases.
However, it was impossible to make them in the absence of both ‹Mana Grass› or ‹High Mana Grass›.
The skill ‹Material Return› also consus quite a good amount of MP to convert ‹MP Potion› into its original material, It wasn't sothing to be scoffed off.
At the very least, the cost was much lower by manually collecting the ‹High Mana Grass› with ‹Harvest› then going through ‹Material Return›. Dismantling ‹MP High-Potion› just for this was putting the cart before the horse.
I also wanted to avoid wasting her hard work and agreed.
"‹Jurra-pa› is still an unpopular dungeon. So this just fit our bill, you guys can level up and collect material on the way."
The Monsters of ‹Dinosaur Hill Dungeon› were far more stronger than the monsters of the sa rank dungeon. Exploring it was like constantly walking on a tightrope without a solid status. Consequently, it was also the reason it had been avoided by upperclassn.
It was a perfect place for ‹Eden› to hide ‹Official Hidden Tactic - Boss Farming› from being sniffed out. While they were on it, they could also gather necessary material.
Beside, the support of ‹MP High-Potion› was indispensable for a long run of ‹Official Hidden Tactic - Boss Farming›.
"Anyone else want to ask anything?"
"May I?"
"Of course."
This ti, Sierra raised her hand.
"A majority of first-years students have progressed to the Beginner-mid dungeon, while upperclassn are busy clearing the Beginner-high dungeon. We are bound to see a rush of students in the beginner dungeon in this dungeon week."
I nodded, sensing what she was trying to imply.
"A rush of students ans no chance for boss farming, does it?"
"Yes. What should be the step taken? Do we take the traditional thod, defeating the monsters to level up?"
So far, ‹Eden› was able to utilize the boss farming manual for a swift leveling. It was a secret among the secrets of ‹Eden›.
Should it were to spread out, the deepest layer in the dungeon would beco pandemonium.
This would beco the biggest obstacle in my way to stop from enjoying this world to the fullest as I had imagined. I want to keep it absolutely hidden. At Least until we weren't done with the interdiate dungeon.
The only problem was the number of beginner dungeons, which were very few in between. So they are currently receiving a rush of students.
Just like last ti, the situation has drastically reduced our leveling spot. Even if we adopt the traditional thod as Sierra said, it would be far too ti consuming and delay us from reaching our goal.
Then, how are we going to raise the level of Rina and others?
Actually, there's one more thod. Yeah, I had mixed things up.
I never said there was no other way for quick leveling then ‹Official Hidden Tactic - Boss Farming›. I an ‹Official Hidden Tactic - Boss Farming› was never founded to help out in leveling up. The premise in itself was mistaken from the beginning.
It exists to prevent players from getting stuck in unwinnable situations in the ga
‹Official Hidden Tactic - Boss Farming› was for securing rare drop items like ‹Advanced Job Transfer Ticket› and etc in abundance, very reluctantly approved by developers. Quick leveling was a re byproduct.
To summarize, the hunting grounds for leveling up were originally prepared separately.
——The place was,
"Rina, Misato and rt, co with . We are going to one of Extra-dungeon——‹The Tower of Trial›."
Or, also known as ‹Dojo›, which was popular among the players for leveling specialized dungeons.
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