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Now reading: Chapter 1223 - 478: S Level Shu General Card from Sorry, But I Never Rely On Luck When Playing Cards, a Game novel by Fried Egg With Orange.

The Mirage Dragon had a hidden attribute.

This attribute had nothing to do with the card table, but was related to Card-Making.

Had it not been for the [S-rank Expert]’s preview, Ree Shil would never have discovered this secret.

It was that this card, like its card face, possessed an unpredictable versatility.

It could fuse with any S-rank material cards to beco a diamond-bordered card.

And the diamond-bordered card obtained would always be the sa.

For example, each card’s promotion to S level required its unique key, that is, the corresponding S-rank material.

But not the Mirage Dragon; any S-rank material was its promotion key.

So, this condition was relatively easy for Ree Shil to et.

As the tournant had already entered the later stages, his status on the balance side was even higher than before.

Just by asking, he could get an S-rank material card if he wanted to.

Of course, it would be the kind of obscure S-rank material that was less valuable and ignored by others.

And the Mirage Dragon’s S-level advancent task was also very suitable for Ree Shil.

That is, it needed to devour a card similar to itself to complete the promotion.

If it were any other card player, they would probably be at a loss.

Just getting one Mirage Dragon was already good fortune, let alone finding a similar card.

But Ree Shil actually had one in hand.

The Three-eyed Spy, also a self-shielding card, perfectly similar to the Mirage Dragon.

Since the positioning of these two cards conflicted, and the Mirage Dragon was superior,

there was no problem with having it devour the Three-eyed Spy.

The S-level version of this card also had an impressive card face.

Mirage Dragon

Listening to the Wind, 20 points, S

Attack 20, 100/100, 0/4

[Mystery - Passive]: The Mirage Dragon shields all its entry information.

[Incarnation - Passive]: Upon revealing, the Mirage Dragon selects 1→2 of its own revealed cards to [Disguise].

[Illusion - 4→3 Energy Points]: The Mirage Dragon commands 2 cards capable of mutual attack to conduct a [Mutual Attack].

[Mirror Man - 1 Energy Point]: The Mirage Dragon swaps the left and right of the opponent’s revealed cards this round.

[Water and Moon - 1 Energy Point]: The Mirage Dragon becos an untargetable entity this round.

([Mutual Attack]: Forces targets to use normal attacks against each other)

([Disguise]: Transforms into the target card and can choose whether to swap places with the target card; the disguise disappears after taking damage)

First of all, its reveal card terms have beco more powerful.

Previously, the Mirage Dragon transford into the target card, but now 2 target cards can beco Mirage Dragons.

Thus, during its reveal round, there would be 3 Mirage Dragons on the field.

As a result, both its protective and confusing properties have greatly increased.

Moreover, this card could form a very strong synergy with the False Saint.

Assuming the Stone Monkey made its move on the previous round, it had already conducted a [Disguise] in T6 of the last round.

In the current round, when the Mirage Dragon is revealed, it too can join in and form a 3-card disguise with the Stone Monkey and its target.

Since the Stone Monkey’s [Disguise] can only select an outer card from its side, it can still be quite easily identified during actual gaplay.

But the Mirage Dragon is different, its [Disguise] has no conditions.

It could easily place the real Stone Monkey in the back row, ensuring its 100% resurrection.

Nevertheless, in doing so, even if the Stone Monkey is resurrected, it temporarily loses its function as an injury card, which could be seen as having both advantages and disadvantages.

The energy consumption of [Illusion] has been reduced from 4 points to 3 points, which is purely a nurical improvent without much to analyze.

The newly added terms are quite powerful.

It’s like the moon reflected in water: seen but cannot be touched.

And the energy consumption for this active skill is very low; Ree Shil estimated that if an A Level Card had this skill, it probably would need at least 2 or 3 energy points.

While keeping the energy cycle going, the Mirage Dragon could use [Water and Moon] once every alternate round.

Invisibly, it had beco a strong injury card that could be used every 1/2 rounds.

The key point is the Mirage Dragon’s card face properties.

The opponent cannot see its terms.

So when the skill is used, especially for the first ti, they will have no idea what happened.

This card is very strong and very useful.

The difficulty of obtaining it was also relatively very low.

Ree Shil really wanted it.

He planned to get it before the tournant ended to give it at least one chance to compete.

He believed it would definitely be of great use by then.

At this point, he had finished examining all the potentially powerful dragon cards in hand.

Following these Mountain and Sea cards, Ree Shil decided to continue to look at the Shu general cards that ca together with them.

Their promotion materials were surprisingly the sa, very similar to Master Halsey.

All requiring the S-rank material card called [Romance of the Three Kingdoms].

This indicated that there might be more than one of these material cards.

And their promotion tasks were quite similar.

All of them needed to reenact and experience the life of a Shu general, full of warfare.

When simplified, it ant experiencing only a few famous scenes.

He started with the Big Boss’s card.

Liu Bei

Balance, 20 points, S

Attack 30, 100/100

[Admitting Talent - Passive]: When Liu Bei enters the card deck, it increases the team’s point upper limit by 10.

[Red Hare - Passive]: When Liu Bei’s health points reach 0, it obtains 1 round of [Delay].

[Sworn Brothers - Passive]: When Liu Bei appears, he chooses an adjacent revealed target to share health points.

[Borrowing Jingzhou - Passive]: If Liu Bei participates in killing, it causes the target card grid to be [Sealed], and when participating in a new kill, the effect is transferred.

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