"It’s a strange place, why is there a card grid as soon as you start.
Moreover, there’s a row of 6 in this card grid, and there are a total of 4 rows visible now, is this an alien-shaped ga?"
Actually, to be more precise, it’s 4.5 rows, with half a row obscured by that white fog.
[This major level is a non-stop level, please choose your fixed card group.
And arrange it in the card grid.
You cannot change cards or exit the card ga midway.
Until the end of this major level.]
Just then, a line of subtitles popped up in front of him.
As the subtitles appeared, the large square card grids at his feet started emitting a flickering light.
Clearly, this was a hint for Ree Shil to position his cards.
"Indeed, it’s unlike any other, starting from here one must place cards."
And he also noticed a keyword: this major level.
Does that an that this entire Zeroth major level goes all the way through non-stop, there’s no need to enter a teleportation portal?
"It’s not 18 1, it’s 9 1."
As he tried to place the first card, Ree Shil noticed sothing unusual.
This entire card grid of 6x4 was actually split into left and right sides, composed of two sets of 9 1.
If you choose the left side of the card table, you can’t choose the right side, and vice versa.
"First off, it’s clear that this mode of alien-shaped ga should be very beneficial for [Steal Loss].
An entire major’s card ga connected together without interruption will definitely allow it to steal a significant amount of attack power."
So [Steal Loss] is still a must for Ree Shil, and he placed it at the side position of the last row card.
As for the King Card, Ree Shil still chose [Kung Fu Sheep God].
Because during the first checkpoint, he learned a hard lesson.
Placing [Kung Fu Sheep God] in the headline district could take advantage of the buff from [Martial Woods] to absorb damage, but warming up beca a problematic issue.
Because it was prone to attacks, leaving no opportunity to warm up, ultimately becoming an average at shield.
Instead, placing it in the King Card Slot and relying on [One-Step Immortal] [Three Mountain Crown] to play the end ga had a better effect.
After three major levels, Ree Shil still made quite a bit of progress in collecting Breakthrough Cards.
He gained many blue-collar supporting cards that were a good fit.
Now, his first row cards changed to [Beginning Stick] [Tricky Hand Snake] [General Horse Statue], totaling 40 points.
This 20 points [General Horse Statue] was an elite monster from the first major level, a Breakthrough Card that also possessed a certain ability to save itself.
Then for the next line cards, he placed two 40-point cards one 60-point card, totaling 140 points.
These didn’t have too many outstanding features; their only function was to have a higher score and higher attack power.
They served to compensate for the points saved by the three first-line cards and [Kung Fu Sheep God].
Right, there was sothing special after all.
That 60 points new Breakthrough Card was a three-stage attack card, paired with [Kung Fu Sheep God] [Tricky Hand Snake], it could launch a maximum of 9 attacks in 1 round.
This greatly increased the frequency of [Breaking Power]’s [Heroic Spirit Strikes].
Especially when obtaining Breakthrough 10 Inscription, where [Heroic Spirit Strikes] only needs 12 attacks, it’s basically able to slap the opponent every round.
Finally, for the last row cards, there was [Steal Loss] [Long-tongued Trickster] [Dragonman Bandit].
Rustle rustle...
As the placent of the cards was completed, the fog in front began to slowly dissipate.
"What exactly is this card ga."
When he saw the situation ahead, his expression froze.
There were 4 rows of empty card grids in front of his card deck.
Following these 4 rows of empty card grids, there were two monster cards, and they were both Giant Cards.
They were on the sa row, each occupying 3 card positions.
The card on the left side was a wall covered in sharp spikes.
[Spiked Wall]
Breakthrough, Attack 0, 2000/2000, 0/1
[Object-Passive]: Spiked Wall can only remain [Still]
[Lethal Spike-Passive]: Spiked Wall makes all cards colliding with itself [Exit]
[Sharp Accessories-Passive]: After Spiked Wall exits, it increases the attack power of the entire enemy deck by 5 for this ga
[Dual Wall level-passive]: Spiked Wall exits together with the Fla Wall
"This..."
Apart from [Kung Fu Sheep God], this was the first ti Ree Shil had seen an effect that made the enemy [Exit].
The term "adjacent" referred to the one row of card positions in front of the [Fla Wall].
His headline district cards were a whole 4 rows away from the opponent, but now he had an ominous premonition.
The card on the right side was a wall of fierce, burning flas.
[Fla Wall]
Breakthrough, Attack 0, 1000/1000, 0/1
[Object-Passive]: Fla Wall can only remain [Still]
[Fire Cell Level-Passive]: When the Fla Wall is hit by a [Collision], it automatically [Exits] and inflicts 30 [Ignition] Damage on the target of the collision.
[Dual Wall Level-Passive]: The Fla Wall and Spiked Wall exit together.
Obviously, the fire wall on the right is easier to deal with than the spike wall on the left.
It has a lower attack power and poses a smaller threat.
However, destroying the spike wall would result in a significant buff.
An increase of 5 to the collective attack power of a 9 1 card deck equals 50 DPS.
At this mont, lines of text popped up.
[Main Level Rules:
1. Every Round, your own card deck moves forward 1 space collectively
2. Enemy cards do not occupy a card position; when your own cards displace to that space, it is considered a [Collision]
3. This level is divided into left and right sides, and each Round you can choose to move your card deck collectively to the adjacent side at no cost
4. Cards from different sides do not affect each other.]
"This..."
Having reviewed these rules, Ree Shil fully understood what kind of level this was.
An advertisent that he often saw recently in mobile apps ca to mind.
[I won’t play with the crows anymore! I won’t!]
[I won’t play with the rchant anymore! I won’t!]
A few slightly magical actors were dancing a strange agricultural dance, and then a man with glasses ca out and blabbered a bunch of lines like ’King Salted Fish’.
In any case, having taken another look at the two cards, he had figured out how to play the third major level.
Basically, it was about the player’s cards being forced to move forward collectively, then having to clear the obstacles ahead within a set number of rounds.
If they were not cleared in ti, negative effects from the enemy card face would ensue.
The best thod was to select one of the two levels when they appeared, and then launch a fierce attack.
Moreover, so levels, if broken through, could even provide buffs to your own side.
Subsequent levels were bound to be stronger and more difficult than the last.
So if you didn’t gradually strengthen your card deck with the help of the previous levels, there was a very high chance you wouldn’t be able to beat the final one.
"This level is quite interesting," he said to himself.
After fully understanding the level, Ree Shil stroked his chin with interest.
This level is indeed breaking force.
It tests the output ability of the card deck and sets a very tight cap on the output.
If the output isn’t sufficient, there’s no need to even consider trying to clear the level.
Just like the two cards in front of him.
[Spiked Wall] with 2000 health, [Fla Wall] with 1000 health.
A complete, normal card deck totals 300 Points, 300 Attack Power.
In 4 Rounds, that’s 1200 Points of DPS.
It’s more than enough to take down [Fla Wall], but whether you can defeat [Spiked Wall] depends on the additional DPS beyond the normal attacks of your card deck.
One level is difficult and the other easy; surpassing the difficult one yields larger rewards.
Always choosing the easy path will surely not get you far.
"But this is a piece of cake for ," Ree Shil confidently asserted.
Rounds of travel is exactly when [Four God Pursuit] takes effect.
[Mie Shen~!]
As expected, when the 4th Round arrived and his card deck reached the [Spiked Wall], with the first-row cards about to be spiked to death the next round, [Kung Fu Sheep God] struck that card with [Exit].
[Crack, crackle!]
The wall imdiately collapsed and scattered into a blue light.
Ti also stood still at that mont.
[Ding Dong!]
[Please choose the Inscription you need]
Three options popped up.
It seed to be the first monster of the first minor level.
"Easy peasy," he chuckled with a smirk.
With a cold smile, Ree Shil chose the Breakthrough Inscription among them.
This main level was perhaps too easy.
If the run-up distance was equal to or greater than 4 spaces, then [Kung Fu Sheep God] could easily shatter it.
"Sheep God, startup!"
As he spoke with bravado, the fog of the second layer ahead began to disperse.
"Huh?!"
However, his eyes widened in surprise when the new road-blocking monster card was revealed.
...
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