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Now reading: Chapter 1590 Like A Boss from The First Legendary Beast Master, a Action novel by AokiAku.

Remi thought that Rae made a good point. They could expand the illusions and the swamp as they cleared more of the dungeon, and that let the summons and the illusions fight more freely.

They were actually getting more effective as ti passed.

Six was a good number for now, but if they rearranged the Dana Mage's parry golems, they could definitely do nine at a ti without them being out of range of the best area effects.

It would eliminate the need to stack on a target and attack around other friendly fighters. But it wouldn't give them so many opponents that they were short on mbers to tank.

Plus, with all the damage reduction that the Karl had, their healers were barely working.

Of course, Karl was holding back on skill use, just keeping one active on his claws and spending the rest of his mana recovery rate on damage reduction spells and replacing Golems.

But that was working.

They still had to replace golems every few minutes as the demons smashed through the barriers. However, that was within their mana regeneration

abilities.

{Dana, assign one of your clones to each extra group. They both summon the good Golems, and they can keep everyone distracted.} Rae shouted as she leapt over an axe attack by a Wrath Demon, then [Shadow Stepped] behind him to continue her assault.

Seeing what Rae was going for, Dana instructed her clones to use Epic Golem, Blade Dance and Golem Duplication as their three skills from her core abilities. Her own buffs would give them Auto Parry, and she would manually buff them with [Warbeast] to activate [Crushing Constructs].

Instead of her usual high damage output options, she had them summon Carnage as their Epic Golem. The Wrath Demon was tanky, large, and he had skills intended to knock opponents down, which would work well with Dana's new [Tribulation Chains] to keep the enemies from fighting back effectively.

They were also tall enough that Rae could fight underneath their wings and attacks.

It was just as good as having them out of the way entirely.

The Lycans who had joined the group for a bit of a challenge stared at the mage in astonishnt.

She had just instructed her clones to summon six demonic dungeon bosses to fight the boss level monsters in the dungeon. If she could do that, what sort of monster was Karl at full output that the dungeon didn't consider her to be their peak threat?

The system took your skills into consideration as well as your raw power level, so it had to know that she could do that.

Hawk pulled them another group of Demons to keep the numbers up, and even Swag began to wonder what he had gotten himself in to. This was not a dungeon run in the way that he understood it.

It was a boss mob blender.

And it seed to be picking up pace.

Not just a little bit, like they were all getting used to working together. No, the damage output of the group mbers was definitely increasing with every fight.

Was that a skill that soone on Karl's team had?

Attacks that had made no noticeable difference to the demons' health when the fight started were beginning to knock them down a small but noticeable amount with every hit, and more powerful skills were taking definite chunks out of their health.

"How many more pulls to the first boss?" Kora, their last-minute warrior addition, called as she got the final hit on a purple winged demonic spell caster. "We'll do them at the end. The way that the dungeon is set up, Hawk can pull all the other Demons to us here without disturbing the bosses." Karl called back. But that brought her to another important question.

Why wasn't she tired?

They had been fighting for the better part of an hour already, just constantly in combat. But nobody was showing any signs of exhaustion yet.

That also wasn't normal.

But Leo had [Implacable], and he was spreading it to the whole group. While it was technically a resistance buff against Sleep, Confusion and Stamina Loss, it was also effective for combatting fatigue.

Eventually, they would get hungry, but he could keep them from getting tired in the middle of a fight and slowing down.

If they were going to keep the damage of [Rampage] up, they needed everyone doing constant damage. The skill had a ti limit on how much damage it

would stack, so there was no slacking allowed.

Even if his role wasn't to do maximum damage.

That's what he had the Crocolisks for.

The great limiting factor was mana. Unlike Karl, the majority of Immortals couldn't keep up a full barrage of skills constantly for hours on end. They would normally go hard for a few minutes, take a break to recover, and then go again on the next group of mobs in the dungeon.

But Karl was constantly pulling, so they were being forced to scale back their mana use, either by reducing the power of their skills, or by using fewer of

them.

It was a very different fighting style than most of them were used to, but Swag

was loving it.

The chance to just constantly fight nothing but bosses. One after another, in a half dozen different forms and skill sets, was incredible. This seed like just the thing that he needed to trigger his hidden secret talent.

For sure after this dungeon, he was going to get a huge reward.

Then, the air seed to shift, and a massive green Plague Demon, ten tres tall and nearly as wide, appeared in their midst.

The boss had left its platform.

That was not sothing that should happen. The fact that the bosses stayed where they were allowed the teams to take ti to recover before the biggest

fights of the run.

But this one had simply appeared as they were about to pull more mobs, with most of the team low on mana, and not fully healed.

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