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Now reading: Chapter 423 377: Scheming (Part 2) from The Necromancer's Fourth Catastrophe, a Fantasy novel by Silent Fish.

Among these, only a very few forces remain indifferent,

Noel did not care about this at all, as his goal had already been achieved. When the undead forces take action, those scattered forces will be the unlucky ones, not their Bright Church Country.

Reaching this point, Noel is fully confident in controlling the losses among his subordinates.

He even considered carefully devising strategies to make other forces into his blades to achieve his own wishes.

It must be said, the actions taken by the undead forces were beyond his expectations, providing him with absolute opportunity.

If the opponents had been prepared from the start, their Bright Church Country would have had to be the vanguard in a bloody battle, suffering enormous losses.

Now, all of this can be avoided.

Suspecting Broca Kahn as the mastermind behind the undead forces, Noel silently applauded the opponent.

He secretly decided that if he could capture Broca Kahn, he might consider giving them a swift end.

As nurous outsider forces made major moves, Fang Ka also received corresponding news.

After thinking briefly, Fang Ka then issued instructions to his players.

He planned to gather the players under his command and wait quietly within the territory of a major inner force of the Chaotic Sea Domain, then see which outsider forces from the East and West Continents are unfortunate enough to rush into the territory of that inner force.

By then, players would concentrate their power and completely crush these unfortunate ones, while gaining a wave of experience in the process.

The experience contributed by the opponent would surely allow the Player Corps to birth several Legendary Level beings once again.

Then, taking advantage of the outsider forces from the East and West Continents being oblivious, disperse the gathered Player Corps to engage in guerilla warfare, fight when possible, flee when necessary.

In short, relentlessly entangle them, adapt as needed, eliminate their strength, and enhance the players' power.

Ultimately, drag these outsider forces from the East and West Continents to the boundary line of the inner and outer Chaos Sea Domain.

Achieving this is very simple, as the flying speed of players grants them high mobility and absolute initiative; guerilla warfare is undoubtedly the most appropriate tactic.

Comparing players to the outsider forces from the East and West Continents, the players' overall strength is considerably at a disadvantage, and gathering to fight head-on would be suicidal.

However, dispersing to engage in guerilla warfare is entirely different.

Because players do not gather, the likelihood of outsider forces from the East and West Continents gathering is also practically low.

After all, each force represents their individual interests, gathering requires consideration of nurous issues such as benefit distribution, labor, and effort, which are all difficult decisions.

Moreover, the scattered players with high mobility render gathering ineffective for the opponents.

The vast territory of the Chaotic Sea Domain provides ample guerilla space, eliminating concerns of being entangled by these outsider forces.

Players can kill the Knights of their opponents to quickly gain strength through experience, and even if killed, they can resurrect to attempt again.

As long as combat persists, rapidly rising once more is easily achievable.

Therefore, as long as the war does not start as a rout but sinks into a quagmire of entanglent, players hold an absolute upper hand, and this advantage will grow.

Critical is that those outsider forces from the East and West Continents still have constrained vision within a certain range.

For them, it's difficult to imagine the power of undead creatures exceeding that of the necromancers behind them.

No matter how many Legendary Level undead creatures Fang Ka shows, the opponent will assu they are summoned by nurous Legendary Level necromancers.

They would never guess that players themselves can infinitely enhance by slaying Knights.

As long as the opponents fail to recognize this and take appropriate action, Fang Ka can continue to roll the snowball.

Unless Fang Ka willingly exposes it, ensuring its concealnt, the opponents discovering this is virtually impossible.

Unless a spy within his player base conveys the ssage to the outsider forces from the East and West Continents, though this is improbable.

Even the subdued natives under Fang Ka have minimal understanding of players.

Even if captured and tortured by outsider forces, they have no knowledge of this.

Only a few very close individuals beside him are aware of this point, and even they do not comprehend deeply.

Moreover, if captured by the opposition, it would an Fang Ka himself is also captured, making these worries irrelevant.

Currently, the war officially comnces, pulling these forces into the quagmire of conflict. As long as the snowball rolls onward, when players rise and can slay all dispatched outsider forces from the East and West Continents, players will possess the power to oppose the world.

Fang Ka eagerly anticipates that day.

Soon, his orders were delivered to players as missions, and upon receiving the tasks, players swiftly assembled.

The gathering location selected by players was within the territory of a major inner force called Blue Butterfly Island in the Chaotic Sea Domain.

Blue Butterfly Island is renowned within the inner circle of the Chaotic Sea Domain, and its na has quite an interesting origin.

Within the territory of Blue Butterfly Island, a peculiar magic potion grows on the islands. When blooming, it resembles blue butterflies, hence nad Blue Butterfly Flower.

Blue Butterfly Flowers are used in nurous alchemy potion domains and are extrely valuable due to their stringent geographical and environntal growing conditions.

This also constitutes a considerable economic source for Blue Butterfly Island.

In essence, Blue Butterfly Island's territory in the Chaotic Sea Domain is a massive treasury.

Considering the islands will ceaselessly produce Blue Butterfly Flowers.

By occupying the area, one possesses an inexhaustible treasure.

All Blue Butterfly Flowers in the territory of Blue Butterfly Island have been gathered by players under Fang Ka's request and transported to Kain Island.

Based on the growth cycle of Blue Butterfly Flowers, at least three months are required for the next harvest.

The players' gathering pace was swift due to Fang Ka targeting those high-mobility player corps.

Player corps lacking high mobility were originally stationed on Blue Butterfly Island.

Only those high-mobility player corps were roaming elsewhere.

Upon receiving the missions, given their high mobility, they swiftly assembled on Blue Butterfly Island.

Once all player corps had converged on Blue Butterfly Island, Fang Ka issued the next phase of missions to them.

Which was to wait quietly and see which unfortunate ones arrive, then deliver a strong blow, annihilating them on Blue Butterfly Island, letting the forces from the East and West Continents experience real fear.

At this mont, five forces were rushing towards Blue Butterfly Island.

Among these forces, none resemble super forces like the Bright Church Country, yet each is quite infamous.

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