September 5th, "Assassin's Creed" officially went live.
Many players who had previously experienced the demo version entered the ga as soon as possible.
The forums were filled with "this is really great" comnts.
And as long as you played the demo version before, the ga progress can be saved, so you don't have to play it all over again.
Ben was a little excited to enter the ga again, after all, he was finally going to start his first assassination gaplay in the ga.
Ben controlled Ezio, carefully mingling in the crowd, moving little by little with the surrounding people, towards the Santa Croce Basilica.
The soldiers standing at the door were not too vigilant and showed a very relaxed attitude, obviously not thinking that anyone would co here to cause trouble.
In "Assassin's Creed", compared to so of the levels and gaplay in the previous life.
Lucas has strengthened and modified so of them, the first is the AI of the ga.
Actually, there was this in the original version, for example, the trick of throwing money. Ordinary guards would run to pick it up when they saw ten dollars on the ground, but so elite soldiers wouldn't even look at it.
At the sa ti, the performance of the guards in the ga was also enhanced. For example, ordinary guards don't have very good observation skills.
High-level guards, on the other hand, have much better observation skills and will look around in all directions.
And in addition to the guards at the door, they are not all standing still like wooden poles, but will patrol around.
Of course, this is mainly to consider the performance in the ga, enhance the player's imrsion, and at the sa ti give the player a reason for a successful assassination that others did not notice.
This is also an essential feature of stealth gaplay.
After all, if the character doesn't move, there will be a very awkward situation.
That is, two enemies have their backs to the player, and then the player assassinates one of them, but the other one is still stupid and doesn't notice anything.
You killed your companion right in front of you, and you still don't know anything?
But it's not good to make the enemies too smart either.
You just finished assassinating here, and they found out in a blink of an eye. How can you assassinate anything?
If it's too stupid, players will feel it's not real enough, and if it's too smart, players will lose the fun of the ga.
So, in general, this type of ga will specifically find corresponding reasons for the players.
For example, players have super-tech equipnt or superpowers, or, most simply, the enemies will patrol and have blind spots in their vision. At this ti, if you step forward and assassinate them, naturally it won't trigger others.
And in "Assassin's Creed", Lucas also made so optimizations.
The Santa Croce Basilica in the original version, although it was built, actually only had a small room with an open space.
To put it in a nutshell, it's about the size of your hand.
Including this assassination level, there are a total of two guards at the door plus two guards on the roof beams.
Either climb the wall to get in, or hire prostitutes for 150 dollars to divert the guards' attention and sneak in.
But the real Santa Croce Basilica is not that small.
The entire interior of the church is divided into three aisles, with a length of 114 ters in reality, and has an altar and ten chapels.
At the sa ti, Lucas also made settings for the ga's mission requirents.
In the ga, players do not have to follow specific conditions, such as failing the mission and losing synchronization if they are discovered, and then having to start over.
Ben did not approach the basilica imdiately, but watched for a while next to the mission location.
He found the right ti to sneak into the square while no guards were looking.
In the square, there were people attending the art exhibition. From their conversations, everyone was saying bad things about the dead Auditore family and Ezio's father.
Looking at the vast crowd, Ben turned on Eagle Vision according to the prompts to find this ti's target, Uberto, and approached him little by little.
At this ti, he was a little excited, this feeling was like a hunter hidden in the darkness.
Even the enemy doesn't know that disaster is imminent.
One hit kill, and then disappear into the darkness.
Looking at Uberto in front of him, Ben in the ga controlled Ezio to take a shortcut little by little, and at the sa ti, he had already imagined the next scene in his mind.
After approaching, Ben saw that the assassination interaction button was triggered on his screen.
He decisively pressed the interaction button, and Ben saw Ezio in the ga rush forward and stabbed Uberto in the chest five tis with the hidden blade repaired by Da Vinci.
At this ti, ti seed to freeze, and the surrounding space turned into a white, code-like space.
The dying Uberto looked at Ezio sowhat blankly and said his last words.
"You will do this too, to save the ones you love."
But faced with Uberto's so-called last words, Ezio just scoffed and replied coldly.
"Yes! I would, and I already have."
Obviously, this is a kind of spiritual exchange between the two people.
Ben was slightly taken aback by this setting.
This is... a spiritual connection!?
As the white, code-like animus space disappeared, the surrounding people scread in horror.
And looking at the people around him who had previously slandered his family and his father, Ezio just shouted loudly, letting them know that the bloodline of the Auditore family had not been cut off.
'The Auditore family has not died out!'
'I am still here, I! Ezio! Ezio Auditore!'
As Ezio announced loudly, the guards outside sward in, but at this ti Ben had already controlled Ezio to climb onto the roof and run away.
Feeling his pounding heart, Ben was still savoring his assassination performance just now.
"This is really a perfect assassination!" Looking at the completed mission, Ben exclaid.
At this mont, his good friend Zack was also playing the ga.
Although the current weapon is only a hidden blade, although he has not yet learned various assassin skills, including the kill streak system, the air assassination system, etc. have not been unlocked.
But so what? Having a hidden blade and parrying is enough.
As an old player of Soul-like gas, the parry judgnt in "Assassin's Creed" is not difficult, and enemies can be directly executed after parrying.
So, after killing Uberto, seeing the swarm of guards pouring in, he didn't leave imdiately, but set up a position in the corner of the wall at the gate and killed all the guards who ca to support.
"What a perfect assassination!" Zack looked at the corpses on the ground, and he also gave the sa exclamation.
(End of this chapter)
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